earn online money

Tuesday, February 2, 2010

Beginning Cryptography with Java (repost)

Posted By : prestige |
Date : 04 Dec 2009 11:14:00 |
Comments : 0
Beginning Cryptography with Java


Beginning Cryptography with Java

Wrox | August 19, 2005 | ISBN: 0764596330 | 480 pages | CHM | 2,5 MB


While cryptography can still be a controversial topic in the programming community, Java has weathered that storm and provides a rich set of APIs that allow you, the developer, to effectively include cryptography in applications-if you know how.



This book teaches you how. Chapters one through five cover the architecture of the JCE and JCA, symmetric and asymmetric key encryption in Java, message authentication codes, and how to create Java implementations with the API provided by the Bouncy Castle ASN.1 packages, all with plenty of examples. Building on that foundation, the second half of the book takes you into higher-level topics, enabling you to create and implement secure Java applications and make use of standard protocols such as CMS, SSL, and S/MIME.



What you will learn from this book



* How to understand and use JCE, JCA, and the JSSE for encryption and authentication

* The ways in which padding mechanisms work in ciphers and how to spot and fix typical errors

* An understanding of how authentication mechanisms are implemented in Java and why they are used

* Methods for describing cryptographic objects with ASN.1

* How to create certificate revocation lists and use the Online Certificate Status Protocol (OCSP)

* Real-world Web solutions using Bouncy Castle APIs



Who this book is for



This book is for Java developers who want to use cryptography in their applications or to understand how cryptography is being used in Java applications. Knowledge of the Java language is necessary, but you need not be familiar with any of the APIs discussed.



Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.



ADVERTISING » Download fast


« ADVERTISING

Pattern Matching Algorithms

Posted By : johinson |
Date : 05 Dec 2009 10:22:57 |
Comments : 0
Pattern Matching Algorithms


Alberto Apostolico, Zvi Galil, «Pattern Matching Algorithms»

Oxford University Press | ISBN: 0195113675 | 1997 | PDF | 400 pages | 19.65 MB


This book provides an overview of the current state of pattern matching as seen by specialists who have devoted years of study to the field. It covers most of the basic principles and presents material advanced enough to faithfully portray the current frontier of research.









ADVERTISING » Download fast


« ADVERTISING

Data Structures for Game Programmers (repost)

Posted By : prestige |
Date : 05 Dec 2009 14:30:50 |
Comments : 1
Data Structures for Game Programmers


Data Structures for Game Programmers (Premier Press Game Development)

Muska & Lipman/Premier-Trade | November 25, 2002 | ISBN: 1931841942 | 884 pages | PDF | 11 MB


Game programmers, check out the only book on data structures written especially for you! Described in layman's terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo's of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.



ADVERTISING » Download fast


« ADVERTISING

Portable DBA: Oracle (repost)

Portable DBA: Oracle (repost)
Posted By : Book-er |
Date : 09 Dec 2009 17:05:36 |
Comments : 0


Robert Freeman "Portable DBA: Oracle"

McGraw-Hill Osborne Media | English | 2004-07-21 | ISBN: 0072229802 | 598 pages | CHM | 12,7 MB




This handy, affordable reference is ideal for on-the-job DBAs in need of quick access to administrative commands, error resolutions, and best practices. Covering the most commonly used Oracle database versions, the book contains invaluable tables so problems can be diagnosed quickly and includes examples and syntax diagrams for each command.



To start download click HERE:






No another mirrors, please! >>> Read RULES
ADVERTISING » Download fast


« ADVERTISING

Foundations of Data Mining and Knowledge Discovery

Posted By : masin |
Date : 13 Dec 2009 22:43:46 |
Comments : 0
Foundations of Data Mining and Knowledge Discovery (Studies in Computational Intelligencem 6.)


Tsau Young Lin, "Foundations of Data Mining and Knowledge Discovery (Studies in Computational Intelligence, 6.)"

Springer; 1 edition (October 1, 2005) | English | 3540262571 | 375 pages | PDF | 5.83 MB


"Foundations of Data Mining and Knowledge Discovery" contains the latest results and new directions in data mining research. Data mining, which integrates various technologies, including computational intelligence, database and knowledge management, machine learning, soft computing, and statistics, is one of the fastest growing fields in computer science. Although many data mining techniques have been developed, further development of the field requires a close examination of its foundations. This volume presents the results of investigations into the foundations of the discipline, and represents the state of the art for much of the current research. This book will prove extremely valuable and fruitful for data mining researchers, no matter whether they would like to uncover the fundamental principles behind data mining, or apply the theories to practical applications.








ADVERTISING » Download fast


« ADVERTISING

Scratch 1.4: Beginner's Guide

Scratch 1.4: Beginner's Guide
Posted By : robin-bobin |
Date : 18 Dec 2009 22:39:52 |
Comments : 0


Scratch 1.4: Beginner's Guide by Michael Badger

Publisher: Packt Publishing (July 17, 2009) | 264 pages | ISBN: 1847196764 | PDF | 6.5 MB


Learn to program while creating interactive stories, games, and multimedia projects using Scratch



* Create interactive stories, games, and multimedia projects that you can reuse in your own classroom

* Learn computer programming basics - no computer science degree required

* Connect with the Scratch community for inspiration, advice, and collaboration

* Provides hands-on projects that help you learn by experiment and play



In Detail

If you have the imaginative power to design complex multimedia projects but can't adapt to programming languages, then Scratch 1.4: Beginner's Guide is the book for you. Imagine how good you'll feel when you drag-and-drop your way to interactive games, stories, graphic artwork, computer animations, and much more using Scratch even if you have never programmed before.



This book provides teachers, parents, and new programmers with a guided tour of Scratch's features by creating projects that can be shared, remixed, and improved upon in your own lesson plans. Soon you will be creating games, stories, and animations by snapping blocks of "code" together.



When you program you solve problems. In order to solve problems, you think, take action, and reflect upon your efforts. Scratch teaches you to program using a fun, accessible environment that's as easy as dragging and dropping blocks from one part of the screen to another.



In this book you will program games, stories, and animations using hands-on examples that get you thinking and tinkering. For each project, you start with a series of steps to build something. Then you pause to put our actions into context so that you can relate our code to the actions on Scratch's stage. Throughout each chapter, you'll encounter challenges that encourage you to experiment and learn.



One of the things you're really going to love is that, as you begin working through the examples in the book, you won't be able to stop your imagination and the ideas will stream as fast as you can think of them. Write them down. You'll quickly realize there are a lot of young minds in your home, classroom, or community group that could benefit from Scratch's friendly face. Teach them, please.



What you will learn from this book?



* Design user interfaces, including sequence, characters, and controls.

* Think critically and make decisions - based on need, program limitations and knowledge level.

* Get to know the concepts of scratch programming such as loops, conditional statements, variables, arrays, Boolean logic, dynamic interaction, coordination, synchronization, threads, and event handling, and apply it later to other programming languages.

* Develop a barnyard humor that let's you shine as a storyteller.

* Debug problems in your design and code.

* Revise your projects to fix problems and add functionality.

* Collaborate with the Scratch community by remixing and sharing projects so that you can learn from each other.

* Communicate with peers and students about the details of your projects.

* Capture sound, light, touch, and resistance via an external PicoBoard and use it as input for your Scratch projects.



Approach



This is a Packt Beginners Guide, which means it focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship between our code blocks, our project, and Scratch programming in general. As you work through the book, you are encouraged to experiment with the concepts presented. As each chapter in the book progresses, the topics get increasingly more complex.



Who this book is written for?



Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, so they can use Scratch to teach the latest learning skills to their students and children.



No previous computer programming knowledge is required. You only need to know how to perform basic tasks on a computer and this book will teach the rest. You can then use it as a platform to learn more advanced programming languages.



Parents, stuck with a child who wants to play video games all night? Make a new rule. He can only play a video game if he programs the game first.





About the Author



Michael Badger



Micheal Badger is a technical communicator with a history of helping others to use their computer software and technology. For fun, Michael reads computer books and blogs about technology. When he finally decides to disconnect, he spends his spare time fishing, growing pigs, raising honeybees, and tending the family.



Michael also wrote Zenoss Core Network and System Monitoring, a step-by-step guide to configuring the open source IT monitoring software application.











DoWnLoAd FiLe



mirror



mirror







>>:: NO PASSWORD ::<<





mirror






>>::..::!!!NO MIRRORS!!!::..::<<









ADVERTISING » Download fast


« ADVERTISING

Algorithms for Fuzzy Clustering: Methods in c-Means Clustering with Applications (repost)

Algorithms for Fuzzy Clustering


Algorithms for Fuzzy Clustering: Methods in c-Means Clustering with Applications (Studies in Fuzziness and Soft Computing)

Springer | April 15, 2008 | ISBN: 3540787364 | 248 pages | PDF | 3.56 MB


The main subject of this book is the fuzzy c-means proposed by Dunn and Bezdek and their variations including recent studies. A main reason why we concentrate on fuzzy c-means is that most methodology and application studies in fuzzy clustering use fuzzy c-means, and hence fuzzy c-means should be considered to be a major technique of clustering in general, regardless whether one is interested in fuzzy methods or not. Unlike most studies in fuzzy c-means, what we emphasize in this book is a family of algorithms using entropy or entropy-regularized methods which are less known, but we consider the entropy-based method to be another useful method of fuzzy c-means. Throughout this book one of our intentions is to uncover theoretical and methodological differences between the Dunn and Bezdek traditional method and the entropy-based method. We do note claim that the entropy-based method is better than the traditional method, but we believe that the methods of fuzzy c-means become complete by adding the entropy-based method to the method by Dunn and Bezdek, since we can observe natures of the both methods more deeply by contrasting these two.